← Tree Stand Simulator
Project / 3D Graphics & Art
Particle Systems
Particle effects and supporting assets from the game.
The Particle Systems work explores real-time effects for characters, environments, and gameplay. The examples range from atmospheric smoke and insects to unusual particle-driven motion and experimental entities.
Inside Particle Systems
Related work

Bigfoot Smoke
A smoke effect for the Bigfoot monster that follows the character model and causes a constant supernatural mist to emanate from him.

Moths
A lightweight moth generator built in Unreal Engine's Niagara.

Particle Entity
A Niagara experiment exploring layered particle simulations and procedural motion.