← Tree Stand Simulator
Project / 3D Graphics & Art
3D Systems
A collection of environment-focused 3D systems created for Tree Stand Simulator.
I use 3D Systems for reusable tools, materials, and workflows that support the rest of the art, including modular construction, decal materials, master materials, texture compression, and procedural setups for building and varying real-time content.
Inside 3D Systems
Related work

Decal System with POM
A very lightweight decal material with support for parallax occlusion mapping.

Ivy Generator
A lightweight PCG ivy generator that spawns ivy and other branches on static meshes.

Modular Cabin
I developed a small set of building pieces for assembling cabins, then created a dynamic material with variable levels of decay and damage.