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Project / 3D Graphics & Art
Ivy Generator
A lightweight PCG ivy generator that spawns ivy and other branches on static meshes.
I built this lightweight PCG ivy generator to spawn ivy and other branches across static meshes. It uses a volume that can be placed anywhere in the world, and when it receives a 3D mesh with the expected actor tag, it filters that mesh and distributes the ivy across its surface.
A separate no-PCG volume controls where the ivy is allowed to spawn, which is how I keep it off the inside of buildings. The PCG spawner also exposes density controls and a height filter, allowing separate densities between defined bottom and top heights so the growth can be shaped vertically.