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Tree Stand Simulator

Music and sound effects created for our horror hunting game.

I created the music and sound effects for Tree Stand Simulator, a horror hunting game being developed by Lunar Sails. The work focuses on making the player’s time in the woods feel physical and reactive, from gunshots and layered footsteps to environmental transitions, deer calls, and the creature’s vocalizations.

The audio was built as interactive systems in Wwise rather than as a collection of fixed clips. Layered sounds respond to the player’s surface, surroundings, and weather, while spatialized and procedurally varied monster sounds keep the creature’s presence unpredictable. The examples below are mixdowns and gameplay recordings that show how those systems sound in practice.

Inside Tree Stand Simulator

Sound work

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